Rules of Cool
The complete d6 system, from first roll to final chapter.
Everything you need to run Pathways to Adventure — the one-roll core loop, ABC character creation, the three Aspects, and the guidance to turn any setting into a legend.
Every legend needs its tomes. This is the shelf we are binding for the launch of Pathways to Adventure — the core rules and the compendia that grow your world. They are not for sale yet; leave your name and we will call you the moment the ink is dry.
The complete d6 system, from first roll to final chapter.
Everything you need to run Pathways to Adventure — the one-roll core loop, ABC character creation, the three Aspects, and the guidance to turn any setting into a legend.
Every calling, and the powers that answer it.
A deep bench of classes and archetypes — each with its own path, powers, and promises — to build exactly the hero you envision.
Adversaries, allies, and the things between.
A bestiary to populate any world — every creature statted for the one-roll system and ready to drop into your next session.