Rules of Cool
The complete d6 system, from first roll to final chapter.
Everything you need to run Pathways to Adventure — the one-roll core loop, ABC character creation, the three Aspects, and the guidance to turn any setting into a legend.
Roll a d6 and add your attribute. Meet the target and the deed is done.
The strength of thew and sinew — the runner, the shield-bearer, the one who leaps the chasm.
Roll a d6 + Body to Avoid, Resist, or Endure the physical.
The keen edge of thought — the scholar, the tracker, the eye that reads a room in a heartbeat.
Roll a d6 + Mind when wit, lore, or perception decide the deed.
The fire that will not gutter — the leader, the believer, the soul that stares down the dark.
Roll a d6 + Spirit for will, presence, and the unseen.
Three books to carry a legend — the core rules and the compendia that grow your world.
The complete d6 system, from first roll to final chapter.
Everything you need to run Pathways to Adventure — the one-roll core loop, ABC character creation, the three Aspects, and the guidance to turn any setting into a legend.
Every calling, and the powers that answer it.
A deep bench of classes and archetypes — each with its own path, powers, and promises — to build exactly the hero you envision.
Adversaries, allies, and the things between.
A bestiary to populate any world — every creature statted for the one-roll system and ready to drop into your next session.
An official Foundry-native system brings Pathways to Adventure to the virtual tabletop — character sheets, dice, and the whole rules engine, ready to run.
Join the fellowship
A first dispatch from the workshop — why Pathways to Adventure exists, and what it means to build it where you can watch.