Pathways to Adventure

Roll a d6 and add your attribute. Meet the target and the deed is done.

A Pathways to Adventure hero — a lizardfolk skirmisher charging with trident and blade.

Three Aspects, one roll.

The Library

Three books to carry a legend — the core rules and the compendia that grow your world.

Cover of Rules of Cool, the Pathways to Adventure core rulebook.
Coming with v1

Rules of Cool

The complete d6 system, from first roll to final chapter.

Everything you need to run Pathways to Adventure — the one-roll core loop, ABC character creation, the three Aspects, and the guidance to turn any setting into a legend.

Cover of the Class Compendium for Pathways to Adventure.
Coming with v1

Class Compendium

Every calling, and the powers that answer it.

A deep bench of classes and archetypes — each with its own path, powers, and promises — to build exactly the hero you envision.

Cover of the Creature Compendium for Pathways to Adventure.
Coming with v1

Creature Compendium

Adversaries, allies, and the things between.

A bestiary to populate any world — every creature statted for the one-roll system and ready to drop into your next session.

Play it in Foundry

Coming with v1

An official Foundry-native system brings Pathways to Adventure to the virtual tabletop — character sheets, dice, and the whole rules engine, ready to run.

Join the fellowship

Every adventure starts with one roll.

From the Workshop

Binding the books in the open

A first dispatch from the workshop — why Pathways to Adventure exists, and what it means to build it where you can watch.

  • devlog
  • announcement