Pathways to Adventure began at a real table, with real friends, and a simple wish: that the rulebook could get out of the way and let the story breathe. Too many nights had stalled while someone flipped pages hunting for a modifier. We wanted a system you could teach in a minute and still be surprised by a year later.
So we pared it back to one honest question — can you meet the moment? — and built everything outward from there. What grew is a setting-agnostic d6 system that carries sword-and-sorcery, star-faring, and everything between with the same light touch.